Training
Base Stats -
IVs - EVs - Natures - Breeding
The following information is valid for the Third and Fourth generations.
Individual Values
When you "roll" a character in a tabletop game, you randomly generate
values for your various statistics. Your Strength, say, will be a value
between 3 and 18. Modifiers and bonuses are applied to them to get the
stats you're going to use, but these numbers exist as a base. When you
encounter a wild Pokémon, its stats are rolled in a similar way,
only the range is from 0 to 31. There are six of them, and these are
its Individual Values, or IVs. (Older documents may refer to them as
DVs; they mean the same thing.)
At Lv. 100, a Pokémon with a 31 IV in its Attack will have a
stat that is 31 points higher than another Pokémon of its
species with a 0 IV in its Attack. You cannot influence IVs after the
Pokémon is captured; whatever it rolls, it is stuck with.
Determining Individual Values
Of course, like most high-level concepts in Pokémon, IVs are
hidden and must be determined. The easiest, and most practical way to
do this quickly is to use an IV Calculator and a bag of Rare Candies
(about 20-25 are good for determining stats exactly, though 10 should
do in a pinch). You can also have an "IV Battle", where you engage in a
Wi-Fi battle with someone for the sole purpose of seeing what your
Pokémon's stats look like. You write them down and then you both
quit.
Let's take a look at an example. I have recently hatched a Cherubi, and
want to know what its IVs look like. In an IV battle, I see the
following:
Health: 220
Attack: 77
Defence: 126
S. Atk: 143
S. Def: 122
Speed: 92
In order to work out the IVs, we need to know Cherubi's potential range
of stats in the wild. We can do this using a stat calculator (such as
the UPDB Stat
Lookup). These are the ranges.
Health: 220 (200 ~ 231)
Attack: 77 (75 ~ 106)
Defence: 126 (95 ~ 126)
S. Atk: 143 (129 ~ 160)
S. Def: 122 (111 ~ 142)
Speed: 92 (75 ~ 106)
Note that they are all 31 points apart. From here, it's simple
subtraction to determine what the IV is. For Health, the 231 - 220 is
11, so this stat is 11 off from 31, or 20. Attack is 106 - 77 = 29; 31
- 21 = 2. And so on. Note that this particular specimen has perfect
Defence; 31.
Obtaining Good Individual Values
If you want to catch a Pokémon with high stats, you're going to
be at it for a while. The chances of randomly encountering a
Pokémon with six 31's is 1 in 1.07 billion. That's... insane.
Rather than spend sixteen lifetimes trying to do it that way, we can
breed instead. Refer to the Breeding document for the particulars.
It's important to make this distinction now- if you care about stats at
all, beat the game first. If you like your starter or Pokémon
you catch along the way, it is best to breed them and start again. For
a number of reasons, trying to train battle-ready Pokémon while
playing through the main game is far more difficult than it needs to be.
Do not stress yourself out trying to obtain six 31's. Most
Pokémon have at least one stat that is almost completely
irrelevant to it. A Rhyperior, for instance, has such low Speed and S.
Atk that it really isn't worth worrying about them- it should never be
using attacks that aren't running off its Attack stat instead. And in
most cases, a few points difference isn't going to matter in the long
run. The only exception to this is Speed, where one point CAN make a
huge difference in battle. Health is the next most important, since a
point of Health is worth a point towards both defences. The other four
stats... don't freak out too much if they're not perfect. I tend to
think anything 26 or higher as quite good. Other players have different
limits they're willing to set.
Lastly, you cannot breed Legendary Pokémon, so you may have a
hard time getting one with the stats you want. You may have to make a
compromise here- though you can affect the Nature in Diamond/Pearl with
a Synchronize Pokémon, you still have to catch it yourself, and
leave yourself prone to fate. This is the tradeoff for (most)
Legendaries being very powerful, as a Legendary with mediocre IVs may
still be more powerful than a regular Pokémon with good IVs.
Natures
Of course, it'd be too simple if that were it. All Pokémon have
a Nature, which increases one stat by 10% and decreases another by 10%.
When determining IVs, make certain to remember that this bonus is
applied last, and doesn't change the IV itself. For instance, if
Cherubi above had had a 10% penalty to its Defence, the stat would be
113, but its IV would still be 31. The bonus, incidentally, would make
it 138. Always round down when dealing with decimals.
IV calculators can take natures into account, so don't worry too much
about them. When deciding what your Pokémon's stats should be,
you should have a nature in mind already. Unlike most things related to
advanced Pokémon training, you can influence your
Pokémon's Nature fairly easily.