Training
Base Stats - IVs - EVs - Natures - Breeding
The following information is valid for the Third and Fourth generations.
Breeding for moves
When a male Pokémon and a female Pokémon are in the same
breeding group and love each other very much... etc... an egg is laid,
and a baby is hatched. The baby will be the lowest form of the mother,
but may have inherited some attacks from the father. How does this work?
Moves can be passed down in a few ways. First, if the father has a move
that appears on the baby’s TM list or Breed list, that move is passed
down automatically. Second, if both the father AND the mother have a
move that appears on the baby’s Level list, that move is passed down as
well. In all, no more than four moves can be passed down (as the father
can only have four moves to start with) and these will overwrite the
baby’s natural Lv. 5 (or Lv. 1) moves if nessessary.
Let’s look at an example. Nidoking is a male with Thunderbolt,
Megahorn, Poison Jab and Counter. Rhyperior is a female with
Earthquake, Rock Wrecker, Swords Dance and Megahorn. The baby will be a
Rhyhorn. What attacks will it have?
1) Its level moves are Horn Attack and Tail Whip, in that order.
Horn Attack
Tail Whip
2) Thunderbolt is a TM move for Rhyhorn.
Horn Attack
Tail Whip
Thunderbolt
3) Megahorn is a level move for Rhyhorn, and both parents have it.
Horn Attack
Tail Whip
Thunderbolt
Megahorn
4) Poison Jab is learned by both Nidoking and Rhyperior, HOWEVER!
Rhyhorn does not learn Poison Jab by level up. Only Rhyperior does.
Therefore, Rhyhorn doesn’t get it... except for the fact that Poison
Jab happens to be a TM as well, so it does in this case. If Poison Jab
wasn’t a TM, Rhyhorn would not be born with it. Lots of evolved
Pokémon get access to moves their lower forms can’t have, and
not all of them are TM’s, so keep this in mind.
Horn Attack
Tail Whip
Thunderbolt
Megahorn
Poison Jab
5) Counter is on Rhyhorn’s Breed list, so Rhyhorn gets it. Counter also
happens to be on Nidoking’s Breed list, which is how it got the move in
the first place! Thus, Counter was passed onto Nidoking, and now it
will pass onto Rhyhorn. If this Rhyhorn is male, it’ll be able to pass
it on to something else as well.
Horn Attack
Tail Whip
Thunderbolt
Megahorn
Poison Jab
Counter
That’s six moves, and Rhyhorn only gets four. It’ll be the last four;
Horn Attack and Tail Whip get bumped off.
6) But what about Earthquake and Swords Dance? These are TM moves for
Rhyhorn, but since the father didn’t have them, the baby doesn’t get
them. Rock Wrecker is only learned by Rhyperior, so that cannot be
passed down to a baby either. The only moves a female can pass down are
level moves that the father also has, and that the baby can learn.
Otherwise, it’s form = mother, moves = father.
Ditto can fill in for either partner in most cases, and the rules
remain mostly the same. The only change is that the form of the baby is
ALWAYS the other Pokémon, whether male or female. Ditto can’t
breed with itself, either, so you will never have a Ditto egg.
Males/Genderless can pass down attacks in the normal way, but females
cannot. The Hitmon brothers are an all male species with different
attacks, but a similar baby form. Hitmonlee can pass its Hi Jump Kick
to Tyrogue, who can then evolve into a Hitmonchan. Hitmonchan can then
pass Mach Punch down to another Tyrogue, who can become Hitmontop.
Hitmontop now has Hi Jump Kick and Mach Punch, which are only available
through breeding.
Breeding for stats
Breeding for stats, or high/perfect IVs, is much more involved than
simply breeding moves. For this reason, if you are at all interested in
breeding for stats, it is hugely recommended to use the Emerald
version, or Diamond and Pearl. There are two reasons to do this that
directly relate to breeding- one, there is a way to cut your egg hatch
time in half, and two, you can exert control over your Pokémon's
nature, which has a direct effect on stats. In Ruby/Sapphire/Fire
Red/Leaf Green, you have a 1/25 chance of getting the nature you want,
while in Emerald/Diamond/Pearl, that chance becomes 1/2. Given the
already astronomical odds stacked against you, and all the other
benefits Emerald brings to your game, you will surely find it a wise
investment.
It is recommended that you gather a few things before starting to breed.
1) A Flame Body/Magma Armor Pokémon, to act as babysitter. You
need to have at least one 'hatched' Pokémon in your party at all
times; might as well be a Magby. This will cut the number of steps
required to hatch an egg in half, but only in Emerald. Some babies take
10000 steps to hatch; cutting that in half is a good idea!
2) An Everstone. Giving the Everstone to the female/Ditto in your
pairing will give a 50% chance of that Pokémon's nature passing
down to the baby- again, only in Emerald. Because of the old "50%
chance of getting it right, 90% chance of getting it wrong" rule,
it will sometimes seem like it isn't working, but hatch a few more eggs
and the odds will even out.
3) The Mach Bike. Speed = good. Emerald ALSO, incidentally, moves a
piece of fence to allow a clear path straight through Mauville to
Verdanturf, and none of the many NPC's along the path will ever get in
your way.
4) Rare Candies. 10 is good, 15 great. These will be used in
conjunction with a stat program to determine your Pokémon's
stats quickly. If you don't have enough, consider bringing a few
Linoones along as you hunt for items #5. Baby Pokémon at Lv. 5
(1 in DP) only have a stat variance of two or three points, but it
should only take a few Rare Candies to determine if you have a
potential winner. Save after every hatch, ruin the baby's dinner and
reset; toss it if it's junk.
The following items are totally optional and a bit timeconsuming to
aquire, but will be very helpful.
5a) Synchronize Pokémon. If you have a Modest
Abra/Ralts/Espeon/etc, you can use it as your lead Pokémon to
catch a bunch of Modest Dittos (again, a 50% chance of this working,
and again, only in Emerald). Repeat with other natures you might find
helpful (timid, adamant, etc). Getting the Synchronize Pokémon
you need, then catching all those Dittos might take a while, but the
payoff will be worth it.
5b) Breeder Dittos. These are Dittos with the nature you want, and
ideally, have a perfect stat already. Ditto breeds with ANYTHING, even
genderless nonlegendaries like Magnemite and Beldum, and with the
Everstone, their nature will be dominant. With a little effort, you
should be able to find, say, a Modest Ditto with a 31 S. Atk IV, or
something similar. Two 31s would be awesome, but we're getting away
from the point of breeding to speed up the selection process at this
point. Name your Ditto something like MODEST31 to keep track of it
easily.
6) Patience. This isn't a quick process by any measure, but this should
be the most efficient way to go about it. You will also need a fair bit
of cash and Ultra Balls, but that should be obvious. :)
...
Okay, got all that? It's a bit of a list, but you'll find the following
much easier if you have it. Your first pairing will be one of the
following:
Male/Ditto
Male is the species of Pokémon you want and has all the attacks
you want bred to the baby. Ditto has the nature you want, and the
Everstone. (Genderless Pokémon act as males with Ditto.)
Female/Ditto
Female is the species of Pokémon you want. Ditto has the nature
you want, and the Everstone.
Male/Female
Male has all the attacks you want bred to the baby. Female is the
species of Pokémon you want, has the nature you want, and the
Everstone.
In all cases, the more 31 IVs these two have, the better, but don't
worry if you don't have any. Also, if you want something like an
Azurill or a Wynaut, or want to breed Volt Tackle to a Pichu
(Emerald/Diamond/Pearl only!), put the required item on the other
partner. It is a VERY good idea to deduce these Pokémon's stats,
so you can compare them against the babies.
DO NOT EXPECT PERFECTION RIGHT AWAY. Even between two Pokémon
that already have 31 in every stat, you're still only going to get
between one and four stats passed down, with the other two (or more!)
being random. You can have up to three stats passed down from one
parent, and up to four in total. If you're using two random pieces of
crap that just wandered in off the street, you'll be relying on LESS
stats passing down, to maximize the chances of the random number
generator smiling on you with regards to the others. In this case, the
male passes down his junk HP and SP stats, the female passes down her
junk AT and SD stats, but look! This otherwise junk baby has a 31 SA IV.
Depending on the gender and nature of this baby, you will want to
replace one of the parents with the baby. Unlike GSC, there is
absolutely no safeguard in place to prevent this, so if it grosses you
out, just be like the old man who is completely oblivious as to what's
going on in his back yard. Say it's a male baby, with the wrong nature,
but has the magical 31 SA IV. Lose the current father and put the baby
in. However, if it's a female baby with the wrong nature, you won't be
able to use her unless you're putting her in with a Ditto. Curse the
fates and continue. (If it's a female with the RIGHT nature, go right
ahead.)
What will happen is you will gradually get babies superior to the
parents, likely one IV at a time, who become the parents and create yet
more superbabies. Better yet, once you've done this process once,
you'll likely generate a potential father for a different
Pokémon, starting ahead of the game. This is why I've kept my
three-way-max Slowpoke around, with a 31 in Speed. (Yes, yes, one
legged man, ass kicking contest, etc.)
It is a good idea to do this while doing something else, such as
watching TV, so you do not go COMPLETELY insane. One final time-saving
note to consider is that a 31 IV is not the be-all end-all stat- you
might find a Ditto with a bunch of 27~29 stats, and that will serve you
well. The only stat where one point will make a huge difference is
Speed; everything else is incrementation of such small degrees that a
few points aren't going to matter. (That said, however, HP is more
important than Defence or S. Def singly, as it affects endurance of
both kinds of attacks.) Also, if you are among the truly hardcore who
will be breeding for Hidden Power, you will need a few 30 stats from
time to time.
If you are breeding a genderless Pokémon like Starmie, you won't
be able to replace the Ditto, so keep in mind that you'll always be
getting at least one crap stat from it- possibly up to three! Breeding
Genderless Pokémon greatly benefits from having good Breeder
Dittos caught already.
Don't forget to clean out your boxes from time to time; I think my Ruby
has literally a hundred Magikarp on it from trying to find a way to
influence natures in that game. Cry.
One last thing: Nature is controllable, but Ability is not. If at any
point you find a killer Pokémon with Stench/Illuminate or the
like, keep on cursing the fates, but make it a parent too.
Eggs Are Good For You
Eggs are produced at different rates, depending on the Pokémon.
There are two criteria for Pokémon compatibility (aside from
being able to breed in the first place) and the rate at which eggs are
produced will depend on having both, one, or none of them. The best
possible compatibility is two Pokémon of the same species, with
different ID numbers. Because a lot of stat breeding is going to start
with Ditto, it's a good idea to have these Ditto be 'foreign', traded
up from Emerald. They're easier to catch in Emerald anyway.
When the old man has an egg for you, he will take a step out in
Ruby/Sapphire/Emerald, and he will turn to the right in Diamond/Pearl.
Fire Red/Leaf Green's breeding center is late in the game and in a very
awkward spot, making breeding in these games even more tedious.
Breeding should only be done in Emerald and/or Diamond and Pearl.
Once you have the egg, it'll hatch after a large number of steps. Most
hatch in 5120 steps, some faster, some slower. The most is around
10000. This is why it's vital to have that Flame Body Pokémon,
to cut these numbers in half!